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Re: ExtBasic 10

PostPosted: Sun Aug 31, 2008 4:41 am
by c41n
Ok ok this just takes alittle logic really think about the tutorial how it mentions going beyond the array max... and thing about how many lol's there are... so what would possibly happen if you went beyond its list max......? I cant say this any more clear without spoiling it completly.

Re: ExtBasic 10

PostPosted: Thu Sep 18, 2008 6:14 pm
by mutants_r_us_guild
c41n wrote:Ok ok this just takes alittle logic really think about the tutorial how it mentions going beyond the array max... and thing about how many lol's there are... so what would possibly happen if you went beyond its list max......? I cant say this any more clear without spoiling it completly.


??? what the hell are you talking about?

Re: ExtBasic 10

PostPosted: Sat Sep 20, 2008 12:40 pm
by mallegonian
FYI, as of 20080920 ebasic 10 is currently broken according to the #help topic.

Re: ExtBasic 10

PostPosted: Sat Sep 20, 2008 9:17 pm
by Elligari
mallegonian wrote:FYI, as of 20080920 ebasic 10 is currently broken according to the #help topic.


Really now :shock:

That would explain why none of the 60+ methods i've tried have worked.

/me slaps self.

Re: ExtBasic 10

PostPosted: Mon Sep 22, 2008 6:18 pm
by mutants_r_us_guild
Yeah.. I just figured that out last night when browsing the bug reports.. I was like:
" Son of a *****!"
All that time and guessing for nothing.. well at least I know the answer, so I can beat it when the mission gets fixed. :)

Re: ExtBasic 10

PostPosted: Wed Nov 12, 2008 4:39 pm
by godofcereal
Fixed now

Re: ExtBasic 10

PostPosted: Wed Nov 12, 2008 5:01 pm
by xelix
godofcereal wrote:Fixed now


No, replaced.

Re: ExtBasic 10

PostPosted: Wed Nov 12, 2008 5:03 pm
by godofcereal
Same or so