I've been through both Maya and 3D's max, and i belive they both got pwned a long time ago by Blender 3D. While there may be some truth to learning Max may easier get you into a company, the reason for this is not the capabilities of the program. It's the current industry-standart, but you need to look at the history to understand that. When the game-companies launched Max was the cheapest program that were capable of most things. Today it isn't, especially it's animation-department is horrible. Blender does have a slightly more advanced UI, but as soon as one learns it it's extremely advantagous, dynamic, and easy. Also, the fact that blender is opensource allows for easier gathering of free resources and tutorials, and in general a much nicer comunity. the reason the industry doesn't change program without hesitation is as far as i know due to the major expenses of remaking all their plug-ins, and the lack of education in alternative programs.