Stego 11

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Stego 11

Post by leonidas_heaven on Sun Sep 07, 2008 2:41 am
([msg=11079]see Stego 11[/msg])

Hey anybody tried stego 11 . I need some help in that. i need to know where to start.
Before that should i complete 5..
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Re: STEGO 11

Post by Nines on Sun Sep 07, 2008 7:31 am
([msg=11108]see Re: STEGO 11[/msg])

Complete all of them before trying it. It's the hardest by far.
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Re: STEGO 11

Post by leonidas_heaven on Tue Sep 09, 2008 4:56 am
([msg=11246]see Re: STEGO 11[/msg])

Hey can u tell me who is the creator of this mission.I guess you(Nines) may be knowing...
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Re: STEGO 11

Post by Nines on Tue Sep 09, 2008 5:08 am
([msg=11248]see Re: STEGO 11[/msg])

I made it. I've made it a lot harder than the earlier ones, since (and I don't think I'm alone here) the rest of them took less than a day to solve, I don't think any of them took more than an hour or two after being up. Not to mention, the people who've solved everything else could use a new mission that takes a bit of time to solve, keeps it interesting.
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Re: STEGO 11

Post by mutants_r_us_guild on Tue Sep 16, 2008 7:21 pm
([msg=11875]see Re: STEGO 11[/msg])

umm.. so.. not to spoil anything.. but I realized that when filled in.. all "pixels" have the same pattern left over. Is this pattern a data matrix of some sort.. if so.. how am I supposed to get software to read it? Most of that stuff is for cellphones.. everything else is for linux.. or plain just doesn't work. Then again it may not be a data matrix at all... any help would be appreciated. :)
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Re: STEGO 11

Post by TheMindRapist on Tue Sep 16, 2008 7:26 pm
([msg=11878]see Re: STEGO 11[/msg])

mutants, I'm really tempted to remove your sig for being annoying. :/
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Re: STEGO 11

Post by mutants_r_us_guild on Tue Sep 16, 2008 8:31 pm
([msg=11882]see Re: STEGO 11[/msg])

It's not all that annoying unless you are using some outdated version of firefox that loads animated gifs too fast.. if you would prefer though.. I can up the delay time on the animation.
However I feel that your post was rather off-topic and a tad opinionated, especially for someone of your status. *cough*moderator*cough*
Moral of the story:
This was a question in the "Stego 11" thread about whether or not it was a Data Matrix. Not some retard post in the Noob Zone asking if anyone likes my siggy. :P
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Re: STEGO 11

Post by Nines on Wed Sep 17, 2008 4:39 am
([msg=11896]see Re: STEGO 11[/msg])

I should probably mention that:
  • You don't need to be good at maths to solve this.
  • Rotation in the blocks is just a product of my laziness (I made this in MSPaint)
  • Writing a program to look at the pixel data is probably the best way to solve this.
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Re: STEGO 11

Post by godofcereal on Wed Sep 17, 2008 7:42 am
([msg=11897]see Re: STEGO 11[/msg])

ah yeah iv tried 11 a few times its very very hard.
im not good with stego but id agree with nines do all the rest first then 11
Im off, last year of school and all, I had something longer but char limit fucked that up. So yeah, had a good run here. Thanks for the memories. Thanks to the staff and users.

Best regards, your posting whore,
godofcereal

p.s. Defience, you the man ;)
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Re: STEGO 11

Post by butch_18445 on Sat Sep 27, 2008 11:15 pm
([msg=12683]see Re: STEGO 11[/msg])

this one is stumping me so far :P I notice a few patterns, and think I have the correct data, just not sure how to read it yet! <3 stego, so fun!
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