Traceback (most recent call last):
File "./game.py", line 117, in <module>
main()
File "./game.py", line 105, in main
while not winner(board):
NameError: global name 'winner' is not defined
Here is the code
- Code: Select all
#!/usr/bin/python
###############################
Square_Num = 9
X = "X"
O = "O"
blank = " "
human = X
comp = O
Tie = "Tie"
#create board
def new_board():
board = []
for square in range(Square_Num):
board.append(blank)
return board
def display_board(board):
print "\n\t", board[0], "|", board[1], "|", board[2]
print "\t", "---------"
print "\t", board[3], "|", board[4], "|", board[5]
print "\t", "---------"
print "\t", board[6], "|", board[7], "|", board[8], "\n"
#declare moves
def legal_moves(board):
moves = []
for square in range(Square_Num):
if board[square] == blank:
moves.append(square)
return moves
#declare board number that can win
def moves():
WIN_MOVES = ((0, 1, 2),
(3, 4, 5),
(6, 7, 8),
(0, 3, 6),
(1, 4, 7),
(2, 5, 8),
(0, 4, 8),
(2, 4, 6))
for row in WIN_MOVES:
if board[row[0]] == board[row[1]] == board[row[2]] != blank:
winner = board[row[0]]
return winner
if blank not in board:
return Tie
return None
def human_move(board, human):
legal = legal_move(board)
move = None
while move not in legal:
move = ask_move("Enter move number "), 0, Square_Num
if move not in legal:
print "\nPlease choose again\n"
return move
def comp_move(board, comp, human):
board = board[:]
GOOD_MOVES = (4, 0, 8, 1, 6, 2, 3, 5, 7)
for move in legal_moves(board):
board[move] = human
if winner(board) == human:
print move
return move
board[move] = EMPTY
# since no one can win on next move, pick best open square
for move in GOOD_MOVES:
if move in legal_moves(board):
print move
return move
def next_turn(turn):
if turn == X:
return 0
else:
return X
def congrat_winner(the_winner, comp, human):
if the_winner != TIE:
print the_winner, "won!\n"
else:
print "It's a tie!\n"
if the_winner == computer:
print "Player looses \n" \
elif the_winner == human: board[move] = human
else:
move = comp_move(board, comp, human)
board[move] = comp
display_board(board)
turn = next_turn(turn)
the_winner = winner(board)
congrat_winner(the_winner, computer, human)
print "Player wins \n" \
elif the_winner == TIE:
print "The game is a tie. \n" \
def main():
turn = X
board = new_board()
display_board(board)
while not winner(board):
if turn == human:
move = human_move(bo board[move] = human
else:
move = comp_move(board, comp, human)
board[move] = comp
display_board(board)
turn = next_turn(turn)
the_winner = winner(board)
congrat_winner(the_winner, computer, human)ard, human)
board[move] = human
else:
move = comp_move(board, comp, human)
board[move] = comp
display_board(board)
turn = next_turn(turn)
the_winner = winner(board)
congrat_winner(the_winner, computer, human)
main()
Any help would be appreciated


